The Best Sentence of the Day

This blog is a cut-up of a dissertation in progress. Each day, I will post my favorite sentence that I have newly scribed. Everything out of context, but suggestive. I hope.

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I'm a game designer, a games researcher, and a future forecaster. I make games that give a damn. I study how games change lives. I spend a lot of my time figuring out how the games we play today shape our real-world future. And so I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032. Learn more here in my bio or get my contact information on my contact page.

Sunday, March 05, 2006

Best Sentence #6

I have a kind of strange "distracted" writing practice. When I sit down to write, I put in as many hours as my brain can stand in a quiet, focused setting. Then, when my brain hurts too much to keep going, I switch to distracted writing mode. Usually, this involves finding something on television to serve as live, background companionship. I may only actually attend to a few minutes of whatever is on, but somehow as structured noise it makes my brain relax enough to keep working. This weekend, it is the Princess Bride that is keeping my brain relaxed. VH1 is airing it mutliple times. The funny thing is, this is exactly how I wrote papers in middle school. My sister and I taped the Princess Bride from a free month of Cinemax our cable network gave us in fifth grade. That tape was played to exhaustion in the following years. I estimate having worked in front of that particular film through at least 100 showings before I made it to high school. And it completely, totally continues to work today. :)

Here is my favorite sentence from the five hours of writing I have done so far:

Sutton-Smith and Avedon are not interested in understanding the fundamental order of games as an aesthetic quality, but rather as a practical prompt to specific kinds of action and participation.

1 Comments:

Anonymous Anonymous said...

Reflections in GameStudies 0101 !-)

6:10 PM  

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